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    Faction, Settlement And PVP Ideas...

    mavric_XXX
    mavric_XXX


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    Faction, Settlement And PVP Ideas... Empty Faction, Settlement And PVP Ideas...

    Post  mavric_XXX Sat Jun 23, 2012 3:05 am

    Factions
    1. When you go in the arena you should have a command to turn something called "Faction Protection" So you cant hurt other members in your faction
    1B. You should just go in the arena and you cant get hurt/get hurt by faction members
    Settlements
    1. Like factions you should have the ability to do the command /f Or in this case /s for those not in a faction;)
    WARNING
    Essentials has a command (/s) So if these ideas are implomented you should use /sc (Stands for Settlement chat)
    Arena
    1. The arena should have a command to enter, or be blocked and use a sign warp to get in, so no more sniping

    -Mavric


    Last edited by mavric_XXX on Sat Jun 23, 2012 3:15 am; edited 3 times in total (Reason for editing : I failed. Hard.)
    andf
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    Post  andf Sat Jun 23, 2012 4:56 am

    mavric_XXX wrote:Factions
    1. When you go in the arena you should have a command to turn something called "Faction Protection" So you cant hurt other members in your faction
    1B. You should just go in the arena and you cant get hurt/get hurt by faction members


    Arena is free for all. Wilderness is faction vs faction.



    Settlements
    1. Like factions you should have the ability to do the command /f Or in this case /s for those not in a faction;)

    WARNING
    Essentials has a command (/s) So if these ideas are implomented you should use /sc (Stands for Settlement chat)


    I don't want factions and settlements to be similar.




    Arena
    1. The arena should have a command to enter, or be blocked and use a sign warp to get in, so no more sniping.


    Messing with access denial is very annoying. I you want a warp sign, then you don't need Saga for that.

    There is no good way to prevent sniping other than building the arena so it isnt possible.


    I messed up the text for a reason: adding fancy effects makes it hard to read. I hope this discourages people from using formatting when it is unnecessary. (I'm not trying to be a jerk)
    pepsda
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    Post  pepsda Sat Jun 23, 2012 5:36 am

    DAMN YOUR FANCY TEXTS!1!!ONE!2!! I knew this would spread...
    .......................................................................................................................................................................................................................................................................................................................edited by andf:P......................................................................................sry, mav, for hijacking your thread:P
    redrooster9500
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    Post  redrooster9500 Sat Jun 23, 2012 6:31 am

    well for the factions (guilds in the future i hope) i think there still should be a rally and it would be activated by typing /rally and to be accepted that would be /arally
    Fluxx_is_angry
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    Post  Fluxx_is_angry Sun Jun 24, 2012 8:22 am

    is there a settlement s\chat option? i havent ben on for like 4 weeks due to my comp breaking:P
    my ideas-
    -settlement chat (/sc)
    -group chating, like private chat or /msg but with larger groups, max 5. using /addgc (name) to add a person to the gc and /gcstats for overall group chat stats, such ad\s people in it, the starter of it, and when it was formed. (using /gc for talking and /creategc to make it. removla of member would be commanded by /gcremove (name) and to get rid of chat would be /gcdisban
    -having a city for each faction/guild. owned and created by the guild/faction leadre, of mod if leader is not wanting or not experieced enough to craft well(this will be held at /fspawn accept cities will have a teleporter to all faction/guld members settlements, a main town square with lots of scenery,market,and apartments?
    -a main arena for each faction, and easy tp to get there form all factions/guilds, but arena made reletivly close to the main fspawn, so if you wanted there u could walk there, but other factions/guils would have to tp there and could not get out of main arena place, so they couldnt pillage.
    -pillage abilities for factions/guilds. in fstats it would show if faction/guild's pilage is activated, meaning that the afction/guild could access another faction/guild's home base/city. this would includethat if pillage is activated, you can poillage but u can also get pillaged. if pillage is deactivated, you can not pillage of get pillaged.

    sorry i talk/text/chat to much.

    HOPEFULLY SOMEONE MIGHT ACTUSLLY MIGHT READ THIS FOR FLIPPIN ONCE.
    pepsda
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    Post  pepsda Sun Jun 24, 2012 2:44 pm

    I know one of you admins did that... Looking at you andf.... Razz
    andf
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    Post  andf Sun Jun 24, 2012 7:13 pm

    Fluxx_is_angry wrote:is there a settlement s\chat option? i havent ben on for like 4 weeks due to my comp breaking:P
    my ideas-
    -settlement chat (/sc)
    -group chating, like private chat or /msg but with larger groups, max 5. using /addgc (name) to add a person to the gc and /gcstats for overall group chat stats, such ad\s people in it, the starter of it, and when it was formed. (using /gc for talking and /creategc to make it. removla of member would be commanded by /gcremove (name) and to get rid of chat would be /gcdisban
    -having a city for each faction/guild. owned and created by the guild/faction leadre, of mod if leader is not wanting or not experieced enough to craft well(this will be held at /fspawn accept cities will have a teleporter to all faction/guld members settlements, a main town square with lots of scenery,market,and apartments?
    -a main arena for each faction, and easy tp to get there form all factions/guilds, but arena made reletivly close to the main fspawn, so if you wanted there u could walk there, but other factions/guils would have to tp there and could not get out of main arena place, so they couldnt pillage.
    -pillage abilities for factions/guilds. in fstats it would show if faction/guild's pilage is activated, meaning that the afction/guild could access another faction/guild's home base/city. this would includethat if pillage is activated, you can poillage but u can also get pillaged. if pillage is deactivated, you can not pillage of get pillaged.

    sorry i talk/text/chat to much.

    HOPEFULLY SOMEONE MIGHT ACTUSLLY MIGHT READ THIS FOR FLIPPIN ONCE.

    I don't want to do any settlement/group chat options.

    Pillage what exactly? And how?

    For everything rest you don't need Saga, just ask drag to do it.
    Fluxx_is_angry
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    Post  Fluxx_is_angry Mon Jun 25, 2012 12:35 am

    andf my idea for guild pillaging is that, if the leader of a guild is to activate pillage, you and your faction/guild can travel to diffrent faction/guild home base citties and attack, but you can only attack other factions with pillage activated. and if you were to activate pillage, then you yourself are venerable to being pillaged. stuff like that, i think that would be pretty sweet, idk Razz
    redrooster9500
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    Post  redrooster9500 Wed Jun 27, 2012 11:28 pm

    well for guilds i think you should make a command to start war with another guild and stuff
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    Post  pepsda Thu Jun 28, 2012 4:02 am

    Fluxx you defined pillage with the world pillage...
    mavric_XXX
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    Post  mavric_XXX Wed Jul 04, 2012 11:08 am

    redrooster9500 wrote:well for guilds i think you should make a command to start war with another guild and stuff
    OMG I've said this how many times?! :@ Exclamation Exclamation Exclamation ZOMG;ldafkgkj\sf

    ...Lol

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