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    Slaughter Houses And More

    Guenther
    Guenther


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    Post  Guenther Mon Aug 06, 2012 4:38 pm

    I have come up with a saga idea,

    A Slaughter Houses, Players could /bset Slaughterhouse and have a chest that supplys them with all sorts of meats, such as Raw Chicken, Raw Porkchop, and Raw Beef. It would be pretty cool to have.

    A Fishery, Players create a chest near water and each day it will supply them with Raw Fish and Random Items such as
    Buckets, Books, Feathers, Maps, Empty Bottles, clocks, and Compasses? [Once in a while gold or iron ingors pop up?]

    A Garden, Players create a chest [Anywhere] and /bset Garden, each day [Randomized] Yellow Flowers, Roses, and other plant items spawn in the chest.

    Andf, If any of these interest you can you PLEASE add them to saga?
    pepsda
    pepsda


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    Post  pepsda Mon Aug 06, 2012 4:43 pm

    I like the meats idea, but i know the farm already gives at least chicken
    Guenther
    Guenther


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    Post  Guenther Mon Aug 06, 2012 5:01 pm

    The chicken belongs in the slaughter house xD

    Thefarms should produce wheat, seeds, and eggs.
    andf
    andf
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    Post  andf Mon Aug 06, 2012 9:06 pm

    Yes, farm already gives meat. And the word you are looking for is barn, not slaughterhouse.
    pepsda
    pepsda


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    Post  pepsda Tue Aug 07, 2012 5:30 am

    Sluaghter house does sound cool though...

    Maybe it could spawn a few animals per day?
    Guenther
    Guenther


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    Post  Guenther Tue Aug 07, 2012 7:39 am

    Hmmm... Maybe we change what the farm makes to "Milk, Eggs, Wheat, Seeds, Sugarcane" then make the "Barn" create Meats from the animals, all raw! [This is just a proposition]
    andf
    andf
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    Post  andf Tue Aug 07, 2012 8:27 am

    That was the initial intention. But since my time was limited I went with what we have.

    Problem with that is that mines are far more popular than farms. I dont want to spread farms to thin. I may spread buildings out more later and farm will be the first one to be cut in two.

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